Clean all the leaves! Fast Clear: Upgrade Order & Route
The order that works
Every fast clear on video follows the same shape. NoobBlox’s route (Aug 20), which finishes The House in under 20 minutes, goes:
- Lobby first: put gems into Walk Speed (twice), then Bag Size and Cash if you have them.
- Open the first vents as soon as you load in ($1 each); the leaves you blow in later pay for everything else.
- Grasp upgrade on your hand, then clear the porch — the cash boost from that tiny zone (1.32× in the recording) applies to every leaf after it.
- Grasp again, then Dexterity, then clear the shed (another boost).
- Hold and Dexterity upgrades, then sell a few loads and buy the first bag upgrade.
- Press the shed button, clear the garage (third boost), then another Grasp and the second bag upgrade, which is the biggest jump.
- Buy the $29.99 leaf blower and blow the front yard and court into the vents you opened in step 2.
Radex Tips summarises the same logic: get the blower as soon as you can, upgrade its Power, Width and Spread, push leaves into big piles, and move whole piles to the nearest vent.
Zone-by-zone speed notes (The House)
- Front yard and court: one pile, one vent. Do not forget the small court behind the yard.
- Rooftop: blow everything down into a yard vent rather than picking it up.
- Pool: unlock the vent inside the pool (2¢ a leaf), push the leaves in, and note the zone refills once.
- Maze path and farm: both refill once; buy the cheapest blower tiers first, then the rest.
- Farm: save $100 for the Molotov sold near the front-yard vent once the farm is done.
- Basement: no collection vent. Blow both waves into one corner and throw the Molotov; it goes on cooldown rather than disappearing, so buy a second for wave two. Hand-picking works but is slower.
Tool choice per situation
| Situation | Use |
|---|---|
| Open yards, long paths, big piles with a vent nearby | Leaf blower |
| Tiny rooms, corners, fences, pumpkins | Hand (with Grasp/Hold upgrades) |
| First two dollars of a round | Rake, if at all |
| Basement | Molotov |
The leaf blower’s weakness is corners: leaves wedge against walls and fences. Angle the blower along the wall rather than into it, or pick the stragglers up by hand (ViewSIM).
Skip these
- Rake upgrades after you own the blower. ViewSIM calls the rake “the only one I don’t really upgrade”.
- Dragging piles to a far vent. Later vents pay more, but walking time costs more than the extra cent.
- Auto-clickers. One creator uses one; buying the Hold upgrade does the same job legitimately.
With a bot deployed the early minutes shrink further; see the bots table. For the 20-minute version of this route, read the Impossible mode guide.
Thanks for the feedback!